🧬 Mutations Mutations are the run modifiers that shape a Puzzlehouse run,
grouped below by archetype — what kind of run each one makes.
Every one changes how the run plays — hearts, difficulty, the puzzles you
face — never just the score. Rarer cards are stronger, and none is a free win.
🧬 16 mutations
Risk Swingier runs — more upside, less margin. 🔥 Warm-Up common
Open the run holding one bonus card.
Tap for details › ⚔ Aggressor common
Solves score double, but a miss costs two hearts.
Tap for details › 🧲 Collector common
Every piece you collect is worth double.
Tap for details › 🕊 Survivor rare
Revive once at 1 heart, wider drafts — but a steeper climb.
Tap for details ›
Insight Know more, or last longer. 🔎 Scholar common
See each motif before you solve.
Tap for details › 📚 Archivist common
Every draft offers one more card to choose from.
Tap for details › 📐 Surveyor common
Half your puzzles are pins.
Tap for details › 🪨 Grit uncommon
Your first miss costs no heart, and every draft offers one more card.
Tap for details › 🛡 Steady uncommon
An extra heart, but a steeper climb.
Tap for details › 🎣 Hunter uncommon
Every puzzle is a fork: 50 Elo harder, one extra heart.
Tap for details › 🧠 Prodigy rare
See each motif and gain a heart, but climb steeper.
Tap for details › 🌅 Ascendant rare
An extra heart, a forgiven first miss, and wider drafts.
Tap for details › ⛰ Downhill rare
The whole run runs 100 Elo easier, drafts wider — but you start a heart down.
Tap for details ›
Grade Flatten the climb — every puzzle a band easier. 🥾 Sure Footing uncommon
The whole run runs 80 Elo easier — but you start a heart down.
Tap for details › 📉 Low Road common
The whole run runs 50 Elo easier — but you start a heart down.
Tap for details › 🏔 Summit rare
The whole run runs 120 Elo easier — but you start a heart down.
Tap for details › ✕